Airscape: The Fall of Gravity | |
Platform: | PC, Mac and Linux |
Developer: | Cross-Product |
Publisher: | Cross-Product |
Total score: | 6 out of 10 stars |
- HEX: | 3 |
- BAJO: | 3 |
- Airscape - The Fall Of Gravity For Mac Os
- Airscape - The Fall Of Gravity
- Airscape - The Fall Of Gravity For Macbook
- Airscape - The Fall Of Gravity For Macular Degeneration
- Airscape The Fall Of Gravity
HEX
Airscape: The Fall of Gravity is a tough but entertaining platformer experience that throws in quite a few interesting concepts and mechanics and makes them work quite well. There is plenty of.
Hypothetical; you're an octopus living a peaceful life in your sea cave when a giant robot breaks through the wall and captures all your friends - what do you do?!
BAJO
Go from world-to-world rescuing your friends from evil robots?
As its name suggests, Airscape: The Fall of Gravity plays on the manipulation of gravity, or lack of it in this case. With lower than normal gravity levels, you can jump higher, float further and manoeuvre in abnormal ways. It’s in these elements that Airscape is at its best, requiring precise timing and fast reactions. Airscape: The Fall of Gravity PC, Mac and Linux Developed by Cross-Product Published by Cross-Product Total score: 6 out of 10 stars - HEX: 3 - BAJO: 3. Airscape: The Fall of gravity is an action platformer that delivers on all that it promises. The gravity defying physics, inventive level design, and variety of charming characters all come together to make an extremely enjoyable gaming experience.
HEX
What would you do Darren?
DARREN
Robots are my people. I would talk to them. Diplomacy, Diplomacy, or complete annihilation!!!
HEX
Well, let's found out in Airscape: The Fall of Gravity.
DARREN
Airscape: The Fall of Gravity is an action platformer that pits a small octopus against lasers, mines, snipers, robotic tanks, lasers, missiles and even more lasers, as you use your wits, reflexes and cunning to avoid obstacles and rescue sea-life to progress through the game. And have I mentioned the lasers? Ahahahha
HEX
Um, yes you have Darren. The first few worlds are simple enough as you come to grips with the games controls and mechanics, but it isn't long before that simplicity is taken away and blown up in some kind of diabolical laser, sniper mine contraption. And the same thing happens to your octopus, over and over and over again.
DARREN
Did you know, Octopuses are considered to be the most intelligent of all invertebrates, so much so that when they're in captivity, they find ways to escape. They're considered to be excellent learners.
BAJO
And it's a good thing too, because to get through these challenges, you'll need all the calamari wits you can muster.
DARREN
Bajo, calamari is a squid.
BAJO
It's got tentacles, suckers, same thing.
Airscape - The Fall Of Gravity For Mac Os
DARREN
Negative.
HEX
I think I unlocked the achievement for 100 deaths pretty early on in the game and it only got harder and harder.
BAJO
The centenary of failure award, such a bitter sweet moment.
HEX
The 500 deaths achievement wasn't long after that!
BAJO
At times success and failure are only seconds apart and the dizzying gravity effects are, well, dizzying, but fortunately, there are enough save points and checkpoints along the way that mean it's not too punishing if you don't get through something the first, second, third, fourth or umpteenth time.
HEX
I often found myself thinking, 'is it even possible to get past this bit?' Then twenty or thirty tries later, I'd be getting through it easily.
DARREN
Timing is the key. When you're as precise as me, timing is your greatest weapon.
HEX
Yes, but it's also about patience.
BAJO
Yes, patience isn't so much a virtue here, as it is a necessity. Difficulty aside, there were a couple of things that I thought were really cool, one of them was just how different each world was; the look, the feel, the mechanics, you never felt like you were doing the same thing. But another thing I really liked were the physics of it.
HEX
Yeah, I liked those floating globules of water and the shifting gravity, but I don't know, I thought there was an opportunity here to make the physics here even quirkier.
BAJO
Yeah, but it all made sense, which I think was the most important thing.
DARREN
Indeed. I felt the universe was internally consistent, from the rocket platform that moves in certain directions based on where your weight is, to the fans, to the mechanics of moving around and swimming, everything reacted how I expected it would.
BAJO
I had some trouble with the fans.
HEX
Not a fan?
BAJO
Not a fan of those fans. I could never quite get the same reaction even when doing the same thing. Sometimes it would blow me high, other times, not so much.
HEX
I think the important question is, were you a fan of Airscape?
BAJO
Airscape - The Fall Of Gravity
I was. It's full of cute characters, and beautiful art, and it's also got some challenging mechanics and I was pulling out more than a few clumps of hair while I was playing.
Airscape - The Fall Of Gravity For Macbook
HEX
What about you Darren?
DARREN
My biggest issue was the fact that you can not play as the robots.
HEX
You wanted to play as the evil robots?
DARREN
Evil? They're just misunderstood.
BAJO
Right, well, I'm giving this 3 out of 5 rubber chickens. I loved it.
HEX
Yeah it's 3 out of 5 from me as well.
DARREN
Ok, now it's time for another Coding Corner segment from Goose and Julian!
Airscape - The Fall Of Gravity For Macular Degeneration
HEX
Airscape The Fall Of Gravity
Yesssssssss!