TerraTech - Weapons Of War Pack For Mac



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  • TerraTech is an open-world, sandbox adventure game, where you design and build your own creations through a mix of crafting, combat and discovery. Explore, build, craft and battle across alien worlds in a physics-based construction sandbox.
  • About This ContentSend Hawkeye back in time with the 1940's-inspired Iron Hunter, and take to the skies with Venture as you design your very own Warbird, with this set of unique custom blocks and them.
  • JaXen (257904) added TerraTech: Weapons of War Pack (Macintosh) on Dec 29, 2019 Other platforms contributed by jaXen (257904).

Mobile Motorcycle Race GUI – Buttons and Icons. Snowy Cartoon Game Ui Set 04. The next-gen version of the game will feature higher framerate, hardware-based ray-tracing, shorter load times, and more. Players also will get the Confrontation Weapons Pack that includes two Call of Duty: Black Ops Cold War weapon blueprints, available at launch. Pre-order and get the following rewards: Early access to the Multiplayer Open Beta.


Fashion comes and goes, style is forever.
-------- Mr. Zeal

Weapon Accessories are decorative items that supplement your weapons and make you stylish. Many monsters roaming the world map, including the areas of Wind Plain, Maple Forest, Love Canyon, Desert, Bird Island and Mystic Cave, carry such accessories with them. The details are as follows.

MapMonsters
Wind PlainFlying Rooster, Blue Cooer, Game Bird, War Ghost
Maple Forest Fire Snake, Cateran Boss, Blue Elf, Elf King
Love Canyon Smart Monkey, Roaring Ape, Snow Ape, Crazy Snake
DesertSand Devil, Mount Monster, Stone Monster, Blade Monster
Bird Island Bird King, Silver Hawk, Robber
Mystic Cave Flying Bat, Bloody King, Bull Devil, Green Devil

In addition to these monsters, the Terato Dragon in Frozen Grotto carries Weapon Accessories too.

There are various Weapon Accessories; mainly, these accessories are divided into 4 groups, those useable on 2-handed weapons, 1-handed weapons, shields and bows. If the accessory you have is not usable on your equipped weapon, a red cross will show up on the equipment panel to notify you. Each Weapon Accessory, after put on, expires in 7 days.


NameUsable onImage
Broom2-Handed Weapon
Blue Guitar2-Handed Weapon
Dragon Bone2-Handed Weapon
Quant2-Handed Weapon
Pipa2-Handed Weapon
Palm Leaf Fan2-Handed Weapon
Iron Shovel2-Handed Weapon
Frozen Tuna2-Handed Weapon
Ice Stick2-Handed Weapon
Wrench1-Handed Weapon
Wooden Club1-Handed Weapon
Umbrella1-Handed Weapon
Blow Fish1-Handed Weapon
Feather Duster1-Handed Weapon
Spatula1-Handed Weapon
Invincible Fist1-Handed Weapon
Fish Pole1-Handed Weapon
Pan1-Handed Weapon
Handbag1-Handed Weapon
Back Pack1-Handed Weapon
Sports Bag1-Handed Weapon
Bunny1-Handed Weapon
Good Evening Bear1-Handed Weapon
Rod1-Handed Weapon
Clap1-Handed Weapon
Heavy Hammer1-Handed Weapon
Light Saber1-Handed Weapon
Tennis Racket1-Handed Weapon
Ape City Ham1-Handed Weapon
WokShield
Turtle ShellShield
Love ShieldShield
Sun FlowerShield
WheelShield
Wooden BowBow
Love BowBow
Sea HorseBow
HarpBow
Force BowBow

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It has been suggested that this article or section be moved to Weapon Blocks.
  • Reason: keeping content on category pages is a bad practice, there are nav templates for that
  • Please discuss this on the Discussion page.

It has been suggested that this article or section be moved to Weapon Blocks.
  • Reason: keeping content on category pages is a bad practice, there are nav templates for that
  • Please discuss this on the Discussion page.

Weaponblocks and combat are a major aspects of gameplay.

These blocks are manufactured by all corporations.

  • 2Ballistics
  • 3Energy
  • 4Melee
  • 5Miscellaneous

Damage Types[edit | edit source]

They are mainly categorized by Weapon Damage Type, which in turn, have varying levels of effectiveness against different blocks and other things, all calculated by a multiplier based on their statistical damage. (For example, the Hawkeye Mk3 Battleship Cannon deals 3000 explosive damage per shot directly so if it hits a Volatile Block, it ends up dealing 6000 damage instead.)

Note that this chart ignores weapon blocks that cannot deal damage. Also, Shields and Impact/Cutting weapons ignore each other in practical combat.

For one's reference, Damageable Types are specific to each block. The following chart and descriptions may not be accurate as there are numerous exceptions.

  • Standard is basically for most types of blocks that don't fit in other categories, since they are made as all-round blocks. Most weapons, Standard Blocks, and various others are all categorized as such.
  • Armor generally includes armor plating intended to reduce damage. Obviously, all platings explicitly stated as armor belong here. Some GeoCorp and Hawkeye basic Blocks and tracks, as well as a few GSO/Venture Blocks, are also categorized as armor.
  • Rubber Blocks generally include wheels and some tracks. Tracks that are covered extensively are sometimes categorized as armor instead.
  • Volatile Blocks are usually weapons that launch explosive projectiles (mostly missiles and mortars), as well as fuel tank and batteries, or even resource blocks made out of explosive resources.
  • Shield Blocks are obviously the force fields deployed by shields as well as the unit itself.
  • Wood Blocks refer to trees and resource blocks made of wooden resources.
  • Rock Blocks are either rocks scattered in the game terrain (not to be confused with resource seams), or rock-based resource blocks.
Effectiveness Chart
StandardArmorRubberVolatileShieldWoodRock
Standard1111111
Bullet10.51120.250.25
Energy11.511.50.50.250.25
Explosive10.51.520.51.51
Impact10.50.51222
Fire10.5220.520
Cutting10.511220.25
Plasma11.521.50.251.51.5

Ballistics[edit | edit source]

Ballistic weapons are just the typical, conventional weapons. No matter what, the most prominent part would be the projectile trajectory - Their attacks are affected by gravity and differ in velocity.

Ballistic Weapons are manufactured by every corporation save for Better Future and GeoCorp.

Some of the mentioned weapons have a homing ability, allowing them to ignore projectile trajectory to varying degrees. These include mortars and missile launchers.

Bullet[edit | edit source]

Each attack of these weapons consist of a single projectile that deals damage to a single block it hits. If it hits a shield it will instead damage the shield. Bullets are highly effective against shields and volatile blocks, moderately effective against rubber, and ineffective against anything else. Most bullet based attacks have no knock-back.

Explosive[edit | edit source]

Terratech - Weapons Of War Pack For Mac Osx

Explosive weapons are like bullets. However, they only deal damage in an area around the projectile's impact location. The Splash ignores shields and will damage blocks that are covered by the shield, though this largely depends on the AoE of the weapon. Explosive weapons are highly effective against everything except for rocks, armor, and shields (if the splash doesn't penetrate the shield). They also tend to push whatever they hit away, in some cases the target is launched into mid-air after an explosion. The explosive projectile deals impact damage (stated below) instead of bullet damage to a single block, and full damage is dealt to a small area within the projectile's impact location. Additionally, in a slightly larger area, they will deal additional splash damage, though this value is much lower than the weapon's primary damage.

Shotgun[edit | edit source]

A shotgun is a combination of Bullet and Explosive damage. Shotguns deal damage in a small area, knocking blocks back if they connect, but are completely blocked by shields should they hit any. The damage also diminishes with distance, being further reduced by the increasing quantity of blocks. They do not fire solid projectiles.

Energy[edit | edit source]

Energy weapons are mostly similar in nature to ballistic weapons save for the projectile trajectory, a feature which they lack. Their attacks still have limited range, of course, and they also have a varying projectile velocity per weapon.

Energy weapons are manufactured by all Corporations. Additionally, Better Future's arsenal consists of solely energy weapons.

Standard[edit | edit source]

Standard Energy weapons are similar to bullet weapons. They are highly effective against volatile blocks and armor, moderately effective against rubber, and ineffective against shields or anything else.

Pack

The Better Future Scatter Laser is a a Shotgun that deals energy damage.

Plasma[edit | edit source]

Plasma weapons emit a strong beam in front of them, which is also unaffected by gravity. They are highly effective against almost anything, except for shields.

The Hawkeye Railgun and Hawkeye Hunter Railgun behave differently, as they fire projectiles similar to ballistic weapons, but still deals plasma damage.

Melee[edit | edit source]

Melee weapons are the short-reaching ones. Their attacks are not affected by gravity of course, due to being fixed. They also ignore all shields so the stated stats do not apply.

Terratech - Weapons Of War Pack For Mac Download

Cutting[edit | edit source]

Cutting weapons deal continuous damage against anything they come into contact with. Against rubber and volatile blocks they perform normally, are highly effective against wood, but ineffective against anything else.

The Reticule Research Sonic Blaster's damage type is set as Cutting. As it is a ranged weapon that fires solid projectiles, it does interact properly with shields.

Impact[edit | edit source]

Impact weapons attack slower, delivering damage with several blunt-impact strikes instead. They are highly effective against wood and rocks, normally effective against volatile blocks, and ineffective against anything else. These are limited to jackhammers.

TerraTech

Miscellaneous[edit | edit source]

Fire[edit | edit source]

Fire is a unique type of damage in a form of a continuous stream of particles dealing damage in a small area, similar to a shotgun with a high rate of fire and better range at the cost of lacking an arc. They are highly effective against rubber, wood, and volatile blocks, ineffective against armor and shields, and cannot damage rocks. These include only flamethrowers.

Non-Damaging Weapons[edit | edit source]

These blocks do not deal damage of any type, but are considered usable in combat. This includes GeoCorp's Wheel Loader / Excavator Scoops, which are used to disorient opponent movement, Venture Sonic Lance, which is used to push the player's tech by a sudden burst of force while dealing negligible damage, the Zero Point Energy Gun which fires a projectile that reduces gravity within its radius, and GSO's Ploughs, which are used to push loose blocks and resources around.

Trivia[edit | edit source]

  • The armor type is still spelled as 'Armour', due to Payload Studios being a British organization.
  • Flame is the only damage type that does zero damage to blocks in a specific damageable Type.
  • If a weapon that does 0 damage hits a block, said blocks will still flash red.

Subcategories

This category has the following 6 subcategories, out of 6 total.

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P

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Pages in category 'Weapons'

The following 28 pages are in this category, out of 28 total.

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