Werewolf: The Apocalypse — Heart Of The Forest Crack



Werewolf the Apocalypse - Heart of the Forest is a game by Different Tales set in the world of Werewolf the Apocalypse. You are Maia, a werewolf who travels. I honestly didn’t know what to expect when I started Werewolf: The Apocalypse – Heart Of The Forest (WtA:HotF). I’ve played both the World of Darkness (WoD) tabletop games and Vampire: The Masquerade – Bloodlines, I’m familiar with the general lore and the setting of the IP, but I was going in to Werewolf blind. Werewolf The Apocalypse - Heart of the Forest: System Language Protection CD Cover: PC:: STEAM (Digital Download): Cover Target: Index: Game Fixes: Werewolf: The. Werewolf: The Apocalypse - Heart of the Forest is a dark origin story with a supernatural twist that you shape I can hear a faint, repetitive thud as the ambient sounds of the forest at night.

Werewolf: The Apocalypse – Heart of the Forest
Developer(s)Different Tales
Publisher(s)Walkabout Games
Designer(s)
  • Jacek Brzeziński
Artist(s)
  • Ireneusz Konior
  • Rafał Kucharczuk
  • Monika Lipińska
  • Magdalena Pankiewicz
  • Waldemar Zdziebko
Writer(s)
  • Artur Ganszyniec
  • Marta Malinowska
  • Joanna Wołyńska-Ganszyniec
Composer(s)
  • Jacek Brzeziński
  • Przemek Moszczyński
  • Robert Purzycki
SeriesWerewolf: The Apocalypse
Platform(s)
ReleaseOctober 13, 2020
Genre(s)Visual novel, role-playing

Werewolf: The Apocalypse – Heart of the Forest is a visual novelrole-playing video game developed by Different Tales and published by Walkabout Games, released on October 13, 2020 for Linux, MacOS, and Microsoft Windows. It is based on White Wolf Publishing's tabletop role-playing gameWerewolf: The Apocalypse, and is part of the larger World of Darkness series.

The player takes the role of Maia Boroditch, an American woman of Polish descent, who has recurring nightmares about a forest and wolves, and travels to Białowieża in Poland to learn about her family history and the primevalBiałowieża Forest. The gameplay is text-based, and consists of reading narration while making decisions that affect the story's direction and Maia's personality. Actions consume rage and willpower resources, and affect what actions can be performed in the future.

The game is designed by Jacek Brzeziński and Artur Ganszyniec, and is themed around anger and activism in times of climate change and ecological disasters, portrayed through werewolf myths, and taking influence from Polish werewolf legends. The writing team, consisting of Ganszyniec, Marta Malinowska, and Joanna Wołyńska-Ganszyniec, began scriptwriting with creating Maia; they chose to create a female protagonist to go against the trend of women in horror stories being either helpless or femme fatales. Preview impressions of the game were positive, citing its atmosphere and immersion, its art style, and the weight of player choices.

Gameplay[edit]

The player reads narration, and makes decisions that affect the direction of the plot and the player character's personality.

Werewolf: The Apocalypse – Heart of the Forest is a visual novelrole-playing game[1][2] with tabletop role-playing game-style mechanics. The gameplay is text based,[2] and has the player read narration accompanied by audio and illustrations. The player can move to different locations by selecting them on a map.[1]

Throughout the game, the player makes decisions that affect the player character's personality and goal, how other characters feel about her, the direction of the narrative, and what actions can be performed in different situations. Performing actions consumes two resources – rage, which allows the player to be brazen, direct and proactive, but possibly less open and empathetic, and willpower, which allows the player to make hard choices – meaning that the player must decide what moments are worth spending them on.[1][2] Willpower is regained by taking steps toward the player character's goal, which is chosen by the player in the beginning of the game.[3] The player character's personality, her health, and the condition of her mind and body are updated on an in-game character sheet.[1][2]

In addition to affecting character statistics like spirituality and cunning, the player's choices end up assigning their character one of five auspices based on lunar phases, shaping what kind of person she is within the Garou werewolf society and what abilities she will have: the new moon is related to stealth and trickery; the crescent moon is related to spirituality; the half moon is related to balance and wise decision-making; the gibbous moon is related to story-telling and lore-keeping; and the full moon is related to viciousness and being a spirit warrior.[1][4]

Synopsis[edit]

Maia travels to the Białowieża Forest, one of the last European primeval forests.

The story is set in Poland, in the World of Darkness, and has the player take the role of Maia Boroditch, a 24-year-old American woman of Polish descent.[1] She has recurring nightmares of a forest, wolves, and blood,[5] and feels a connection to the forest that drives her to travel to Białowieża in Poland to learn about her family history.[1] There, she meets the guide Daniel, fellow student Anya, and the local resident Bartek, and explores the Białowieża Forest, one of the last remaining primeval forests in Europe,[1][3] visiting sacred spots including an ancient burial site, an abandoned wolf den, and a ceremonial place of power.[3]

Development[edit]

Heart of the Forest was developed by Different Tales and published by Walkabout Games, and designed by Jacek Brzeziński and Artur Ganszyniec, who previously directed and wrote The Witcher.[6][7] The writing team included Ganszyniec, Marta Malinowska, and Joanna Wołyńska-Ganszyniec, and the game's audio was directed by Brzeziński, with ambient tracks composed by Przemek Moszczyński, and melodic tracks by Robert Purzycki;[3] the soundtrack also includes the song 'Vaukalak' by the Belarusian music group Irdorath.[8] The visuals, which include a mix of edited photographs, paintings, and illustrations, were created by Ireneusz Konior, Rafał Kucharczuk, Monika Lipińska, Magdalena Pankiewicz, and Waldemar Zdziebko.[3]

Adapting White Wolf Publishing's tabletop role-playing game Werewolf: The Apocalypse,[1] the game was designed to adapt the experience of playing the tabletop role-playing game, with the game serving as the gamemaster guiding the player;[9] it is however designed both with fans of the series and those new to it in mind.[2] The game is themed around anger, activism and 'savage resistance' in times of climate change and ecological disasters, portrayed through werewolf myths,[10] and explores how rage can get things done.[11] The Polish setting, which is entirely based on real-world locations in Poland,[1] was decided on to emphasize the 'world' in World of Darkness, showing that all parts of the world are reflected in the series' setting, not just the United States; the setting was also chosen as the developers saw the deforestation in Białowieża as something thematically appropriate to discuss in a Werewolf: The Apocalypse adaptation.[12] Also matching the Polish setting, the game takes influence from Polish werewolf legends.[11]

Scriptwriting began with the creation of Maia as a character. The developers knew from the start that they wanted to write a game with a female protagonist, to go against the trend of women in horror stories being relegated to damsel in distress and femme fatale types of roles, and show that it is a universal type of story that does not rely on characters having a certain gender. This choice was also in part made because most of the writers on the development team are women.[3]

The game was announced in June 2020 with a teaser trailer during the Future Games Show,[2][10] and was released on October 13, 2020 for Linux, MacOS, and Microsoft Windows.[13]

Reception[edit]

Reception
Aggregate score
AggregatorScore
Metacritic78/100[14]

The game was well received by both players and critics.[14][15]

Preview impressions were positive, praising its atmosphere, immersive writing, art style, and the weight of the player's choices.[1][2][4][5]Comic Book Resources liked how the game is set outside of the United States, a common setting for World of Darkness stories.[3]

Werewolf: The Apocalypse — Heart Of The Forest Crack

References[edit]

  1. ^ abcdefghijkWald, Heather (2020-07-24). 'Werewolf: The Apocalypse - Heart of the Forest is a dark origin story with a supernatural twist that you shape'. GamesRadar+. Future US. Archived from the original on 2020-07-24. Retrieved 2020-07-24.
  2. ^ abcdefgHetfeld, Malindy (2020-07-24). 'Werewolf: The Apocalypse – Heart of the Forest is an RPG with tabletop mechanics, coming 'Q4 2020''. PC Gamer. Future US. Archived from the original on 2020-07-24. Retrieved 2020-07-25.
  3. ^ abcdefgCaicoya, Bea (2020-07-27). 'Everything We Know about Werewolf: The Apocalypse - Heart of the Forest'. Comic Book Resources. Valnet, Inc. Archived from the original on 2020-07-28. Retrieved 2020-07-28.
  4. ^ abGonzálvez, Marco (2020-07-26). 'Impresiones de Werewolf: the Apocalypse - Heart of the Forest para PC'. IGN (in Spanish). Ziff Davis. Archived from the original on 2020-07-27. Retrieved 2020-07-27.
  5. ^ abCastagnola, Stefano (2020-07-24). 'Werewolf: The Apocalypse - Heart of the Forest, una nuova visual basata sul Mondo di Tenebra'. IGN (in Italian). Ziff Davis. Archived from the original on 2020-07-25. Retrieved 2020-07-24.
  6. ^San Simón, Jaime (2020-07-24). 'Werewolf: The Apocalypse - Heart of the Forest saldrá en el Q4 de 2020'. Eurogamer (in Spanish). Gamer Network. Archived from the original on 2020-07-25. Retrieved 2020-07-25.
  7. ^'Check out some of the cool indie games in GDC Summer's Indie Showcase!'. Gamasutra. Informa. 2020-07-21. Archived from the original on 2020-07-23. Retrieved 2020-07-24.
  8. ^Nelipa, Svetlana (2020-10-13). 'В Werewolf: The Apocalypse — Heart of the Forest включили белорусскую песню'. Igromania (in Russian). Igromedia. Archived from the original on 2020-10-13. Retrieved 2020-10-13.
  9. ^Sheehan, Gavin (2020-07-26). 'Walkabout Announces Werewolf: The Apocalypse – Heart Of The Forest'. Bleeding Cool. Avatar Press. Archived from the original on 2020-07-27. Retrieved 2020-07-27.
  10. ^ abClayton, Natalie (2020-06-14). 'Ex-Witcher devs announce Werewolf: The Apocalypse - Heart Of The Forest'. Rock, Paper, Shotgun. Gamer Network. Archived from the original on 2020-07-09. Retrieved 2020-07-24.
  11. ^ abCaicoya, Bea (2020-07-22). 'Every New World of Darkness Project, From Video Games to Comics'. Comic Book Resources. Valnet, Inc. Archived from the original on 2020-07-23. Retrieved 2020-07-23.
  12. ^Wilson, Mike (2020-08-20). 'New Dev Diary For 'Werewolf: The Apocalypse – Heart of The Forest' Explores Polish Origins [Video]'. Bloody Disgusting. Archived from the original on 2020-08-22. Retrieved 2020-08-23.
  13. ^Nelipa, Svetlana (2020-10-01). 'Werewolf: The Apocalypse — Heart of the Forest выходит 13 октября'. Igromania (in Russian). Igromedia. Archived from the original on 2020-10-01. Retrieved 2020-10-01.
  14. ^ ab'Werewolf: The Apocalypse - Heart of the Forest for PC Reviews'. Metacritic. CBS Interactive. Retrieved 2020-10-16.
  15. ^Bischoff, Jens (2020-10-14). 'Werewolf: The Apocalypse - Heart of the Forest: Der Wald ruft' [Werewolf: The Apocalypse - Heart of the Forest: The forest is calling]. 4Players (in German). Computec. Archived from the original on 2020-10-14. Retrieved 2020-10-14.

External links[edit]

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Werewolf:_The_Apocalypse_–_Heart_of_the_Forest&oldid=986967237'

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Werewolf The Apocalypse Heart of the Forest Download | Explore the myths and monsters of Europe’s last primeval wilderness. Play as Maia, who arrives at the ancient Białowieża Forest looking to explore her family history. Discover Rage in an adventure game inspired by the experience of the legendary tabletop roleplaying game Werewolf: The Apocalypse.

Werewolf: The Apocalypse — Heart Of The Forest Crack

Title: Werewolf The Apocalypse Heart of the Forest
Genre: Adventure, Indie, RPG
Release Date: 13 Oct, 2020
Size: 821 MB

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